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beatablegames > roulette > roul visual

 

VISUAL ROULETTE

 

Many scholars adfirm that mathematics will never be able to strike the roulette, according to them, every kind of strategy, every kind of "increasing series of numbers" is destined sooner or later to break down and to lose the profit they gained before, generating equality. Everything refers to an equal game, it's better not to think of what it could happen in a game with a minimum charge of 1.35%. According to these scholars, roulette can be stuck only through a physical prediction mechanism, which is the first step of a long series of attempts (almost always unsuccessfuls) of "electronic swindle" made by lasers, infra-red rays and more over.

I personally agree with the "sceptical mathematicians theory", but I would never try to swindle in any case, and I hope my readers will be the same. But leaving out mathematics and electronical swindle too, how can we strike the machine?

VISUAL PREDICTION

This technique too runs into contrasting opinions. There are those who believe that "visual prediction" is something impossible, others considering it as extremely hard to do, while other people think it's something quite possible to anybody.

Since many years, I personally accept advanced kinds of prediciton and I'm not lacking in results. Obviously we're always talking about modest profits, we never mean to break the bank; and often, this thing turns into somekind of personal challenge with the croupier. Our challenge is not to be discovered because, let's explain a fundamental concept, if the croupier would take a hint, and would like to interfere,

THERE'S NO VISUAL MECHANISM FOR IT!


One of the first strategies I've applied is the following one:

1) To locate a croupier throwing, both the boule and the rotor, slowly and repetitively.

2) To locate the number crossing the rotor, while the croupier is "throwing":

3) To calculate the distance on the rotor between the starting and the final numbers:

4) When it just happened that in 5 consecutive blows, at least 4 distances are included in a space of 9 boxes, we must play a real game, trying to enlarge the space up to 9 boxes, if necessary.

Example:

First blow
Crossing number: 2
Drop number: 7
Distance: 12

Second blow
Crossing number: 25
Drop number: 0
Distance: 7

Third blow
Crossing number: 0
Drop number: 17
Distance: -8

Fourth blow
Crossing number: 5
Drop number: 34
Distance: 10

Fifth blow
Crossing number: 31
Drop number: 36
Distance: 13


Let's notice the following distances: 12, 7, -8, 10, 15. In thoise cases distances are all invluded in a space of 7 boxes. 7, 8, 9, 10, 11, 12, 13. We'll try to enlarge this space in order to have 9 distances, then we will include other two distances: 6 and 14.

If the crossing number, while we are throwing, were 17, we will play distances between 6 and 14, which are the following full numbers:

15, 31, 0, 26, 3, 35, 12, 28, 7.

We can play till we can maintain the ripetitivity. Obviously I advise not to play for a long period; it would not be good if the croupier understand our little trick.

NOTICE

1) As "repetitive" croupier we mean a croupier who makes the boule turning for the same number of times. We meann the same thing about the rotor.

2) Some friends had best results considering spaces of 12 or 18 numbers;

3) Let's pay attention to the "hour/counter-clockwise sense": some croupier are repetitives only in a sense.

4) We need a whole knoledge of the distribution of numbers oh the wheel and much training too.

 

 


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