|
VISUAL
ROULETTE
Many
scholars adfirm that mathematics will never be able
to strike the roulette, according to them, every kind
of strategy, every kind of "increasing series of
numbers" is destined sooner or later to break down
and to lose the profit they gained before, generating
equality. Everything refers to an equal game, it's
better not to think of what it could happen in a game
with a minimum charge of 1.35%. According to these
scholars, roulette can be stuck only through a physical
prediction mechanism, which is the first step of a long
series of attempts (almost always unsuccessfuls) of
"electronic swindle" made by lasers, infra-red
rays and more over.
I
personally agree with the "sceptical mathematicians
theory", but I would never try to swindle in any
case, and I hope my readers will be the same. But leaving
out mathematics and electronical swindle too, how can
we strike the machine?
VISUAL PREDICTION
This
technique too runs into contrasting opinions. There
are those who believe that "visual prediction"
is something impossible, others considering it as extremely
hard to do, while other people think it's something
quite possible to anybody.
Since many years, I personally accept advanced kinds of prediciton
and I'm not lacking in results. Obviously we're always
talking about modest profits, we never mean to break
the bank; and often, this thing turns into somekind
of personal challenge with the croupier. Our challenge
is not to be discovered because, let's explain a
fundamental concept, if the croupier would take a hint,
and would like to interfere,
THERE'S NO VISUAL MECHANISM FOR IT!
One of the first
strategies I've applied is the following one:
1)
To locate a croupier throwing, both the boule and the
rotor, slowly and repetitively.
2)
To locate the number crossing the rotor, while the croupier
is "throwing":
3)
To calculate the distance on the rotor between the starting
and the final numbers:
4)
When it just happened that in 5 consecutive blows,
at least 4 distances are included in a space of 9 boxes,
we must play a real game, trying to enlarge the space
up to 9 boxes, if necessary.
Example:
First
blow
Crossing number: 2
Drop number: 7
Distance: 12
Second
blow
Crossing number: 25
Drop number: 0
Distance: 7
Third
blow
Crossing number: 0
Drop number: 17
Distance: -8
Fourth
blow
Crossing number: 5
Drop number: 34
Distance: 10
Fifth
blow
Crossing number: 31
Drop number: 36
Distance: 13
Let's
notice the following distances: 12,
7, -8, 10, 15. In thoise cases distances
are all invluded in a space of 7 boxes. 7, 8, 9, 10,
11, 12, 13. We'll try to enlarge this space in order
to have 9 distances, then we will include other two
distances: 6 and 14.
If
the crossing number, while we are throwing, were
17, we will play distances between 6 and 14, which
are the following full numbers:
15,
31, 0, 26, 3, 35, 12, 28, 7.
We
can play till we can maintain the ripetitivity. Obviously
I advise not to play for a long period; it would not
be good if the croupier understand our little trick.
NOTICE
1)
As "repetitive" croupier we mean a croupier
who makes the boule turning for the same number of times.
We meann the same thing about the rotor.
2)
Some friends had best results considering spaces of
12 or 18 numbers;
3)
Let's pay attention to the "hour/counter-clockwise
sense": some croupier are repetitives only in a
sense.
4)
We need a whole knoledge of the distribution of numbers
oh the wheel and much training too.

|