|
ROULETTE
SYSTEMS
System
created by scholars can be divide in big categories.
SYSTEMS
INCLUDING A SELECTION OF BLOWS
According to their creators, it is possible, overworking
some "particular" situation to select some
numbers (or a group of numbers), which in a specific
moment should come out more easily. Someone will think
this is just imagination (every blow is a new blow).Some
others, instead, adfirm that's the only way to defeat
the machine.
In this section we can find several operative strategies:
· Figures based systems;
· Delay based systems;
· Heat based systems;
· Profit based systems;
· Symmetries based systems;
· Cabalistic irrational systems.
· etc
Many
of these systems can be applied throguh a mutual help
between unreal players, and/or overworking different
convergencies.
SYSTEMS NOT INCLUDING A SELECTION OF BLOWS
According to this phylosophy, blows are all the same.
The only way to strike the hazard is to use a increasing
series of umbers (promotors of this thought overwork
multiple increasing series of numbers - winnings, loosing,
recoverings - sometimes assisted by differential game
capitalisation).

|