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COUNTERS
As in other card-games, many counters has been invented,
but they are all quite useless. A simple counter is
the following one:
| A |
+1 |
|
A |
-1 |
| 2 |
+1 |
|
2 |
-1 |
| 3 |
+1 |
|
3 |
-1 |
| 4 |
+1 |
|
4 |
-1 |
| 5 |
+1 |
|
5 |
-1 |
| 6 |
+1 |
|
6 |
-1 |
| 8 |
+1 |
|
8 |
-1 |
| 9 |
+1 |
|
9 |
-1 |
| 10 |
+1 |
|
10 |
-1 |
| J |
+1 |
|
J |
-1 |
| Q |
+1 |
|
Q |
-1 |
| K |
+1 |
|
K |
-1 |
7,of both colours, are worth 0.
Once we are over +24 we should stake
on Colour.
Once we go down till -24 and more, we stake on Inverse.
In both cases it is necessary to play in the last 30 cards
of the pack. Contrary, there would be no advantages.
We
also know other kinds of counters, which are even more
complex and effective (they are hard to do), but there
are always disadvantages:
1)
very rare game's chances;
2) low advantages:
3) cases in which, altough we reach the parameters
showed before, it does not exist any advantage.

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