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beatablegames > trente et quarante > percentags



GAMES MATHEMATICS




In this section we will analyse some numerical data (not so much do not worry), we need to know the game..

Let's start with the following shedule:

In column (a) we can find scores..
In column (b) the chance percentages we can reach, in a single line (R or B), these scores
In column (c) the percentage of reaching a draw in each value.

Let's try to guess which is the score that has the higher probability of draw? RIght, the 31!

It's better to analyse this 31. Obviously we can obtain 31 through a different number of cards. Let's check the percentage we have to reach the draw:

We can see that the number of cards through which is more probable to reach 31, is 4 cards.

That's a peculiarity of score 31: considering other scores, we have more chances to reach the draw using five cards.

We can calculatethe percentage of the mathematical advantage of the Bank, just dividing by 2 (reaching the draw we lose the half-part of what we staked) la % the percentage of reaching 31, which is 1,096%

 

 

 

 

 

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