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GAMES MATHEMATICS
In this section we will analyse some numerical data
(not so much do not worry), we need to know the game..
Let's start with the following shedule:

In
column (a) we can find scores..
In column (b) the chance percentages we can reach, in
a single line (R or B), these scores
In column (c) the percentage of reaching a draw
in each value.
Let's
try to guess which is the score that has the higher
probability of draw? RIght, the
31!
It's
better to analyse this 31. Obviously we can obtain 31
through a different number of cards. Let's check the
percentage we have to reach the draw:

We
can see that the number of cards through which is more
probable to reach 31, is 4 cards.
That's
a peculiarity of score 31: considering other scores,
we have more chances to reach the draw using five cards.
We
can calculatethe percentage of the mathematical advantage
of the Bank, just dividing by 2 (reaching the draw we
lose the half-part of what we staked) la % the percentage
of reaching 31, which is 1,096%

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