# Roulette rules

Roulette is a mechanical system designed to randomly generate a number between 0 and 36. This randomization is guaranteed by two dynamic systems that rotate in a circular motion in opposite directions:

• A boule or ball, once made of ivory, now more often made of synthetic material: resin or Teflon) launched by a croupier or sometimes by a mechanical system.
• A rotor, or cylinder, with 37 pockets in which the 37 numbers are apparently randomly placed. The rotor is made rotate in the opposite direction to that of the ball by the croupier (or by a computerized mechanical mechanism).

As the ball slowly loses speed, it goes to fall into one of 37 squares and determines the win or loss of the various bets placed on the mat.

THE GAME CONSISTS OF GUESSING WHICH NUMBER THE BALL WILL FALL INTO. YOU BET AGAINST THE HOUSE.

In addition to the exact number, you can also bet on combinations.

Below are the combinations on which you can bet and the related payment in case of victory:

SECTORS

Les voisins du zéro , neighbors of 0, are a series of 17 numbers located on the cylinder to the right and left of zero between 22 and 25 inclusive, they are played with 9 chips. The numbers are 0-2-3, 4-7, 12-15, 18-21, 19-22, 25-26-28-29, 32-35 with two chips on the triplet 0-2-3 and on the square 25 -29.

Tiers , serious, 12 numbers are played with 6 chips on 6 horses, the numbers are 5-8, 10-11, 13-16, 23-24, 27-30, 33-36, and are located on the cylinder, opposite way to the "neighbors of zero".

Orphelins , orphans, not part of either of the two previous sectors, are the 8 remaining numbers, i.e. 1, 6-9, 14-17, 17-20, 31-34 (1 full, the others on horseback), and yes They are played with 5 chips.

CHANCES MULTIPLE

Plein , Full: single numbers. Payment: 35 times the mail

Cheval , horses, or pairs of numbers: 17 times the stake

Transversale Pleine , triplets: 11 times the stake

Carré , quatrains: 8 times the post

Transversale Simple , sextuplets: 5 times the stake

Douzaine , dozen (first, second or third): 2 times the post

Columns , columns (first, second or third column): 2 times the stake

SIMPLE CHANCES

Rouge ou Noir , red or black numbers: 1x post

RED: numbers 1 - 3 - 5 - 7 - 9 - 12 - 14 - 16 - 18 - 19 - 21 - 23 - 25 - 27 - 30 - 32 - 34 - 36.

BLACK: numbers 2 - 4 - 6 - 8 - 10 - 11 - 13 - 15 - 17 - 20 - 22 - 24 - 26 - 28 - 29 - 31 - 33 - 35.

Pair ou Impair , , odd or even numbers: 1x stake

Manque ou Passe , numbers from 1 to 18 or from 19 to 36: 1 time the stake

If a 0 is rolled, all bets (except those involving a 0) are losers. An exception is made for simple chance bets (red/black, odd/even, low/high). In this case, players have two options:

Jail: The player can choose to leave the bet in prison for the next spin. In this case, the bet remains on the original selection, but is placed on the outside line. If the next spin produces a chance equal to the original bet, the bet is returned without a win. If a different one comes up, the bet is lost.

Partager (Split): Alternatively, the player may choose to "partager," which is to request an immediate return of half the bet without waiting for the next spin.

Both options are nearly equal for the player. To be precise, choisir partager is still advantageous. In the case of en prison, the bet is exposed to the risk of another 0. If this happens, the bet remains imprisoned, with release only after two consecutive favorable outcomes for the chosen option.

The finals

In full:  you bet on numbers that end with the same digit. For numbers that end in 0, 1, 2, 3, 4, 5 and 6, 4 pieces are needed while for numbers that have a final digit of 7, 8 or 9, 3 are needed.

On cheval:  you bet on pairs of numbers that end with the same digit. For pairs 0-1, 1-2, 2-3, 4-5 and 5-6, 5 pieces are needed. For pairs 0-3, 1-4, 2-5, 3-6, 7-8 and 8-9, 4 pieces are needed. For pairs 4-7, 5-8, 6-9, 7-10, 8-11 and 9-12, 3 pieces are needed.